THE

VIRTUAL

RACE TO

SPACE

Virtual Immersivity is created to give an overview of what’s happening in immersive sound and virtual spaces. We gather some of the pioneers and visionary’s in the industry and highlight their work. The virtual race to space has only just begun!

Virtual IPS - Immersive Audio: Immersivity & Inclusivity

Watch the video from the Virtual IPS – Immersive Audio: Immersivity & Inclusivity right here. Charlie Morrow speaks with most of the people mentioned on this page and guides you on a journey through Immersive Audio and what is happening in this space right now! Listen to what some of the key people within the industry have to say about how sound brings people together and how the industry supports inclusivity.

Charles Morrow Productions & MorrowSound

Charles Morrow Productions LLC – Award-winning, internationally recognized sonic experience producers.

MorrowSound designs immersive sound experiences that enhance perception and drama. We develop projects with MorrowSound 3D, a state-of-the-art immersive sound environment used in art spaces, museums, hospitals, public spaces and events worldwide. Our original soundscapes bring alive heritage sites, natural environments, cityscapes and all places in between. MorrowSound 3D uses sound the way we hear in the world: using vertical and horizontal sound, it provides tools for working with physical structures and landscaping.

www.morrowsound.com

Passionate about using sound and music to inspire, entertain, and even heal, Charlie Morrow is an acclaimed multimedia artist, producer, and composer. He is a leading figure in branded sound and advocate for the use of sound for well-being.

Taking sound to the next level, Morrow most recently created MorrowSound®, a state-of-the-art technology at the forefront of the rapidly-expanding field of 3D sound. The first technology to use a real sound source, MorrowSound projects sound above and below the listening plane, creating the illusion of an expanded space where sound moves up, down and around. It has been showcased at major venues and events around the world, including the Smithsonian’s National Museum of Natural History, the 2006 Torino Winter Olympics, and 2009 Design Week Helsinki.

www.charliemorrow.com

Jeff Aaron Bryant is a composer working in new media and designs solutions for automatic instruments, performance media and dance. His pieces have been performed by the Seattle Percussion Collective, Gamelan Pacifica, Seattle Philharmonic, Corigliano Quartet, and the Pacific Rims Percussion Quartet. He teaches the programming environment Max/MSP and specializes in physical computing and the spatialization of sound. Since 2010, he has worked as a studio assistant to Trimpin- Seattle-based kinetic sculptor working in sound. His responsibilities include instrument fabrication, computer programming, and live-media programming for performances. For CMP, Jeff programmed on their installation at Nationwide Children’s Hospital and is currently redesigning the engine for MorrowSound 3D.

www.jeffaaronbryant.com

E&S PRODUCTIONS & MIRAGE3D

DomeX™ is a revolution in full-dome display technology. DomeX incorporates LEDs directly into the dome surface, turning it into an active video display that outperforms projector-based solutions in contrast, brightness, reliability, and lifespan.

DomeX is the first truly black dome with an unparalleled dark state and matte-black surface. Cross reflection is virtually eliminated, dramatically increasing system contrast. Coupled with excellent brightness, colors are rich and vibrant with full HDR coverage in resolutions of 8K and up. DomeX image quality far exceeds any available projection solution.

DomeX offers powerful simplicity over multi-projector systems. The LED dome provides fixed alignment, no drift, no sightline issues, no warm-up time, and an extremely long, low-maintenance lifespan.

www.es.com/domex

Mirage3D is a Dutch VFX Animation and Film Studio based in The Hague. They specialize in Giant Screen, Fulldome and Immersive content and operate one of the largest greenscreen studios in the country.

www.mirage3d.nl

Robin Sip, Director of Show Production & Content, Evans & Sutherland, and CEO of Mirage3D. Robin is founder and CEO of Mirage3D and an award-winning pioneer of special venue 3D cinema. Founded in 1999 and based in The Hague, Netherlands, Mirage3D, is a leading fulldome producer. He originally trained as a computer engineer, then became a 3D modeler and later a writer/director. Robin entered the field of domescreen exhibition in 1988, gaining experience in the Omniversum Space Theatre in The Hague. He subsequently gained fulldome production experience with Evans & Sutherland, and the London planetarium. Robin has produced and/or directed 20 fulldome shows, including a number of popular favorites and financial successes, including Dawn of the Space Age, Origins of Life, Natural Selection, and Dinosaurs@Dusk. Mirage3D’s productions have played in over 700 fulldome theaters and science centers around the world.

Follow Robin on Twitter here

Black Hole First Picture is a fulldome planetarium film Evans & Sutherland in partnership with Radboud University and ESO and produced by Mirage3D. It features the human attempt to create the very first picture of a black hole with the Event Horizon Telescope. The Event Horizon Telescope consists of a network of 8 Radio telescopes at 6 remote locations in the world ranging from Europe, North and South America, Hawaii to Antarctica. For years, the Event Horizon Telescope has been staring into the hearts of the Milky Way and the galaxy Messier 87, trying to obtain a picture of the shadow of Sagittarius A*, our galaxy’s central supermassive black hole and the black hole M87*. A human story of two young astronomers is central in this film. They travel to remote locations to take part in this historic scientific mission to produce the first photo of a black hole.

www.mirage3d.nl/black-hole-first-picture

“If you wish to make an apple pie from scratch, you must first invent the universe.”

– Carl Sagan –

ROND & Sjoerd Postema

ROND is creating unique 3D worlds that offer completely new ways of interacting with people at any time, anywhere. A gamified experience with professional event production to ensure you have a great time and achieve the results you are looking for. Whether you welcome your audience on a floating island in the Pacific or in meeting room in outer space, you don’t need to keep your feet on the ground and sky will not be the limit. It might be just the beginning…

www.rond.fi

ROND Production House is a Helsinki-based production agency. ROND provides both the meticulous planning and the creative execution of events. ROND’s services offer high quality and high-value solutions and cover all aspects of event management, planning, and logistics – for events of any size.

ROND is led by Sjoerd Postema. Sjoerd is CEO and Co-founder of Rond Production House. He has a background as a theater engineer specializing in sound & lighting design. Throughout his career he has been a sound & light technician, stage manager, programmer and lead producer at hundreds of events from small local concerts to large scale music and theater festivals. Because of this Sjoerd is very well connected with the local and international music industry and he has been praised for building exciting cultural programs.

Connect with Sjoerd on LinkedIn here

Greenpost & Thomas Harbers

Greenpost provides all puzzle-pieces for Interactive systems. From simple Laser-touch-systems to complex turnkey solutions for augmented reality shows. They use a vast array of sensors, computers, controllers and software to create cutting edge experiences for your events. If you want to do something that has never done before and push the envelope in presentation technology? Challenge them and they will let your craziest ideas become reality.

www.greenpost.eu

Thomas is the CEO of Greenpost, Doing 3D-Animation since 1996. Thomas has extensive experience in interactive and Database programming. Now focusing on stereoscopic postproduction for feature films and presentations.

Thomas provides all puzzle-pieces for Interactive systems. From simple Laser-touch-systems to complex turnkey solutions for augmented reality shows. He works with a vast array of sensors, computers, controllers and software to create cutting edge experiences for events.

Thomas is your guy if you want to do something that has never done before and push the envelope in presentation technology. You can challenge him and let your craziest ideas become reality.

Specialties: Color Grading, stereoscopic production, Visual effects, special camera technologies.

Connect with Thomas on LinkedIn here

BERLIN PLANETARIUM FOUNDATION & ANNE GREEN

The Berlin Planetarium Foundation has been uniting Berlin’s astronomical facilities since summer 2016. The Archenhold observatory and the Wilhelm Foerster observatory are among the most traditional public observatories in Germany, while the planetarium at the Insulaner and the Zeiss large planetarium, the most modern science theater in Europe, offer relevant and innovative forms of communication. The Berlin Planetarium Foundation pursues a clear educational mandate and the didactically appropriate and modern communication of scientific knowledge.

www.planetarium.berlin

Anne Green has over seven years of experience in the field of planetariums. During these years she got to know and helped shape the planetarium operation from many different perspectives – as a visitor, volunteer, project manager, planetarium teacher and now manager of a planetarium. Her work is characterized by interdisciplinary, national and international cooperation with internal and external partners. She is responsible for both personnel planning and the coordination of technical issues.

Connect with Anne on LinkedIn here

Monica Bolles & Imersa

As an artist, Monica Bolles designs and produces experiences that immerse the audience in sonic, visual, and tactile sensation. She questions relationships, explores communication, and fosters interaction. She believes people connect with the world around them through experiences, so she create experiences that immerse their senses and offer them new insights into somewhat abstract concepts.

As an audio engineer/composer Monica Bolles combines her love of science and art to explore space and the ways in which space can be used to create new tonalities and new compositional practices. Through working with a variety of immersive sound formats, developing new recording techniques, and building new tools she questions how adding a third dimension to musical practice can alter the creation process at the same time influence the listener to connect to sound in new ways.

www.monicabolles.com

IMERSA fosters the growing interest in digital fulldome cinema, immersive entertainment, performance art and virtual experiences through its Summits and activities. 

www.imersa.org

 

“Immersive audio technology has really grown in success and availability in recent years. Sound brings people together. Immersivity and inclusivity harmonize. Planetariums and virtual meeting spaces nurture community, diversity and learning.”

– Charlie Morrow –

Fraunhofer labs & Rene Rodigast

René Rodigast was born in 1966 in Gera/Germany. From 1989 to 1994, Rodigast studied Electrical Engineering in Hermsdorf and in Jena. He worked as a technician in the field of audio and video technology for theater, broadcast, and live events. From 1995 to 2002 he was technical director for professional audio and video applications working closely together with the Carl Zeiss AG on different planetaria installations.

Since June 2002 Rodigast has worked at the Fraunhofer Institute for Digital Media Technology IDMT in Ilmenau/Germany – international well-known for its applied and market-oriented research. He is head of the group “Professional Audio” in the business area Acoustics. One of his major projects was the first implementation of the Wave Field Synthesis technology IOSONO in a commercial movie theater. Another outstanding success was the development of a new sound system for the world’s largest open-air Floating Stage “Bregenz Festival”, Austria in 2005.

Connect with René on LinkedIn here or follow René on Twitter here

The Fraunhofer Institute for Digital Media Technology IDMT is doing applied research in the field of audiovisual media. The Institute is known as a competent partner of industry when it comes to developing groundbreaking technologies for the digital media domain. Together with its contracting partners Fraunhofer IDMT develops cutting-edge solutions consistently designed to meet user requirements and expectations. At its headquarters in Ilmenau and its branch lab in Oldenburg Fraunhofer IDMT employs over one-hundred people working on the Institute’s research portfolio.

www.idmt.fraunhofer.de

Pierre Brand & Primetime Studio

Primetime Studio mixes cinema sound to DCP, TV documentaries, TV series, commercials, image films, radio plays and many more. In doing so, they pay close attention to the sound requirements of the target medium – so that there will be no nasty surprises later on. They use SessionLinkPRO to connect with other studios for voice recordings. Primetime Studio relies on the `SpatialSound Wave` technology of the Fraunhofer Institut IDMT making completely new sound creations possible. You can listen to their work here.

www.primetimestudio.de

Pierre Brand(left in the picture) of Primetime Studio in Hamburg works at the forefront of 3D sound technologies, providing wonderful, high quality audio for some of the world’s best dome shows. He has helped us all to improve our tools and collaborated with Rene Rodigast to create dome sound for Fraunhofer audio systems.

Pierre has mixed with Aura and with Dolby Atmos in post productions. He has also done post with the DearVR and Sennheisser spatial platforms. He has welcomed new 3D systems developed by world class, music producer Tom Ammermann of New Audio Technology. Tom, a recent speaker at virtual IPS Vienna, provides both software and hardware solutions.

Pierre mixed the amazing 3D Drei Frage, Three Detectives, a planetarium mystery series in Fraunhofer. Pierre guided Charlie Morrow’s colleagues and Charlie himself to create MorrowSound versions.

Connect with Pierre on LinkedIn here

Tom Ammermann & New Audio Technology

New Audio Technology GmbH (NAT) was founded by Tom Ammermann in 2012. The company develops and distributes high-performance audio products for industrial, professional and end user applications.

These products make it possible to create edit and monitor immersive audio content e.g. for film, music, game and installation applications. Any kind of multi-channel loudspeaker system can be feed as well as binaural virtual loudspeaker simulations on regular headphones are offered by New Audio Technology.

www.newaudiotechnology.com

Grammy nominated music producer, Tom Ammermann, began his journey as a musician in the 1980s, and as a music producer in the early 1990s, where he became the founder of Hamburg-based Luna Studio, in 1995. Having produced music for advertising and film, Tom raised the level of high-quality audio production by working with many local musicians using pioneering techniques.

At the turn of the 21st Century, Tom produced unique surround audio productions for music and film projects as well as pioneering the very first surround mixes for headphones, which quickly established his brand Headphone Surround 3D and reputation as an immersive audio producer and software developer.

Tom produced the forsenses Blu-ray project for Sony Music Entertainment, in 2008, using 3D spatial audio production and, by 2009, Tom had developed bespoke audio software products allowing producers to create content for 3D and immersive audio applications and entertainment.

Recognizing the potential, Lucasfilm employed Tom’s Spatial Audio Designer, software to create the Auro-3D® mix for the first immersive audio movie, Red Tails, in 2011. This led to the founding of New Audio Technology in 2012, and the development of additional software products including the Spatial Sound Card and the Spatial Audio Game Engine (SAGE).

Currently, Tom is working on developing new technologies in spatial audio whilst offering workshops and presentations at high-profile international audio conferences, including, but not limited to, Audio Engineering Society (AES) conventions and conferences, Tonmeistertagung, SAE Alumni and the International Conference on Spatial Audio (ICSA).

In 2018 Tom was Grammy nominated for Best Surround Sound Album for his work on Kraftwerk 3-D, The Catalog.

Additional references: Stargate, Million Dollar Baby, Terminator 2, Mr. & Mrs. Smith, Traffic, Gangs of New York, I, Frankenstein, Expendables I-III, 5th Element and Kraftwerk 3D.

Connect with Tom on LinkedIn here

“To see a world in a grain of sand
 and a heaven in a wild flower,
 hold infinity in the palm of your hand and Eternity in an hour.”

– William Blake –

Willie Fastenow & Park Boulevard Productions

Park Boulevard Productions is a boutique AV production company based in Brooklyn, New York and Los Angeles, California. They work with their clients to produce smart, cost-effective, custom technical solutions. They split most of our time between working on live events and systems design projects. But all of their clients are unique–and so are their projects! They pride themselves on building just the sort of solution the clients are looking for. This keeps them on their toes and always thinking outside the box. 

www.park-boulevard.com

 

Willie is an arts technology entrepreneur based in Los Angeles, CA and Brooklyn, NY. He is a husband and dog-father, and is principal and owner of Park Boulevard Productions and Park Boulevard West. In addition, he is Director of Performance Technology for the Center for Innovation in the Arts; Associate Director for Beyond the Machine and adjunct faculty at The Juilliard School; an adjunct professor in the Tonmeister Honors Track at New York University; and a guest lecturer in performance technology design, lecturing at NYU Abu Dhabi, the Atlantic Music Festival, Long Island University, and Queens Community College. His client list includes a plethora of Fortune 500 companies, prestigious museums and institutions, elite restaurant and hospitality groups, individuals, and startups. Projects include performance technology design for Basetrack Live (En Garde Arts) which was hailed as one of the “Top 10 Theatrical Events of 2014″ by Charles Isherwood (New York Times); a reimagination of Radio Music (by John Cage) for internet radio and twitter; co-designing interactive audio and visual systems for playing air guitar in The Airband (with Langdon C. Crawford); creating 3D sound design for Royal Soundscapes (Morrow Sound, Denmark); and record/mix engineering for film and music including the award-winning Monica & David (documentary by Alexandra Codina), Graceland (feature film by Ron Morales) and Baby Beau Blue (album by A.J. Shanti). He holds a Master of Music degree from the Manhattan School of Music and in his spare time enjoys biking, playing Racquetball, and camping his way through the wine regions of the world with his wife, Rachel

Connect with Willie on LinkedIn here